
If you have labor slots not working in any building this is classed as unemployed citizens which lowers the morale of said system. Each production building requires one labor slot, one labor slot is comprised of ten population. earth type planets offer higher growth rates and volcanic planets offer the lowest, with gas planets being unable to be colonized.Īs the population grows it requires more food, food is generated by production buildings, in this case farms.

When starting a new system the population is small and can sustain itself, each system has a growth rate which is decided based on what planets you have terraformed.

System Building This is where you will be spending a lot of your time.Įach system requires food, population, energy, industry and a high morale to function properly. The user interface changes its styling depending on the race you've chosen and your adviser voices change with respect to the races established behavior. From here the player can see which ships are available to deploy in a system, trade routes, spatial anomalies, star types and all the information needed to govern your empire. Gameplay In the beginning, there was SolĪt the start of each game the player is presented with a zoomed in view of the galaxy, this is enough to see the home and neighboring systems. The game was published by 4x veteran Microprose.

The game starts with each race owning a handful of colonies and ships with which the player must use to colonize / conquer the rest of the galaxy in a turn based scenario. You can pick from 1 of 5 empires established in the television series, you can choose the tech level of each race, the shape of the galaxy, how many minor races and events can possibly occur.
